The Thrustmaster T.Flight Rudder also works with Microsoft Flight Simulator on Xbox, accompanying the T.Flight Hotas One. These Thrustmaster and HORI products are the only solutions currently, although the T.Flight Hotas One claims our top spot. But as the first full-fledged flight simulator on Xbox consoles, the choice of accessories is extremely limited right now. Microsoft Flight Simulator and its stunning virtual skies helped reinvigorate the PC simulation scene, with an Xbox Series X and Xbox Series S version only more accessible. We've got more Flight Simulator accessories to come Microsoft has confirmed plans for Xbox console and PC support, but with the T.Flight Hotas One available for half the price, it's the clear winner for Microsoft Flight Simulator. The HORI HOTAS flight stick is among the few approved Microsoft Flight Simulator accessories, but with limited availability and a $250 asking price, there's little reason to consider this accessory. That's without touching on generally poor internals, considerable dead zones, and failure to match the precision granted by Thrustmaster. Its plastic construction feels cheap, and while it looks slick in photos, there are several "fake" decorative buttons that solely act as visual detailing. The HORI flight stick works with Microsoft Flight Simulator on Xbox, but it fails to justify double the asking price of the T.Flight Hotas One. It shares a ton with the T.Flight Hotas One, and besides the absence of reverse thrust, it nails those basics. It also has various buttons assigned to common flight and Xbox inputs, plus a handy 3.5mm headphone jack for in-game audio. The stick allows for pitch and roll adjustment, with rudder controls on the throttle and three-step control over joystick sensitivity. The HORI checks most of the boxes with this HOTAS setup, split across separate joystick and throttle modules. But the solution from HORI has some well-documented shortcomings, positioning Thrustmaster as the one to buy for the time being. This peripheral provides a vast improvement over standard Xbox gamepads, including a dedicated joystick and throttle, and various assignable buttons. Microsoft Flight Simulator also supports HORI's HOTAS system, offering the only existing alternative to the T.Flight Hotas One for Xbox Series X and Xbox Series S. Best alternative: HORI HOTAS Flight Stick for Xbox Your options are limited but this is easily the best accessory for virtual pilots on Xbox. This stick and throttle combo presents everything you need to get started, accessible but still feature-rich. Microsoft has confirmed the Thrustmaster T.Flight Hotas One is among the few Microsoft Flight Simulator-compatible accessories for Xbox Series X and Xbox Series S. If you find the T.Flight Hotas One around its usual $90 pricing, it's worth the buy. With the Xbox launch of Microsoft Flight Simulator mirroring its PC success, we're seeing high demand, and as a result, tight availability for many accessories. You can also take this to PC to experience even more games with native joystick support. It supports Microsoft Flight Simulator out of the box, plus other games like Elite Dangerous, Star Wars: Squadrons, and Ace Combat 7: Skies Unknown. (axis range becomes inhibited by 50% if you then also reverse the axis etc) - Asobo themselves don’t even appear to understand why.The Thrustmaster T.Flight Hotas One is one of the few Microsoft-approved Xbox flight accessories, which brings various Xbox-specific buttons that mimic traditional gamepads. ![]() It’s best to map these to the LEFT COLUMN at present also as there are some unexpected behaviours which occur when mapping to the right column. You just need to search for the input maps named with AXIS. ![]() easy mistake to make, I did it myself when mapping my Virpil kit. Then check that you have mapped the input AXES to actual axes rather than key inputs. ![]() It’s always worth revisiting Windows Game controller properties/calibration for devices that you have just introduced or reintroduced to your PC. Works with all USB input devices regardless of manufacturer. it showed the mismatch between raw data and “calibrated” output. I have even been able to use this to reveal that a TM T16000 joystick had a Windows Game controller calibration issue. ![]() If you want to see what your input device is actually doing you can use “DIView” this is a small (and old) application which can display your axis and button inputs as they are detected by the OS. A quick read through the peripherals forum would indicate that many owners of products which are on the partner list end up having to re-map anyway because the default mappings don’t always work so well/at all. Similarly don’t worry about the absence of any predefined mapping. There being no pretty picture of your chosen device is simply that it’s not on their “partner” products list and nothing to worry about.
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